MetaDerby Whitepaper
  • MetaDerby Whitepaper
  • Introduction
  • Vision and Mission
  • Maintenance Log
  • MetaDerby Tokenomics
    • Tokenomics
    • Token Distribution (DBY)
    • Roadmap
  • Gameplay
    • Horse Characteristics
    • Horse Racing
    • Horse Breeding
    • Horse Gears
    • NFT
    • Starter Horse
    • Tournament
    • Death Racing
    • Social Racing
    • Mini Game
  • Project fundamentals
    • Business Model
    • DeFi Staking
    • Referral System
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  • Class System and Matchmaking Rating (MMR)
  • Genotype
  1. Gameplay

Horse Characteristics

The following characteristics (including Class System, Matchmaking Rating and Genotype)do not apply to the free horses, please see 'Free Horse' section for a complete guide of the free horses.

Class System and Matchmaking Rating (MMR)

In MetaDerby, we are aiming to create a unique growing journey for each of the horses to provide a sense of achievement for our players.

Each horse begins its journey with a class of 5 except the free horse. The only way to upgrade your horse to a new class is through increasing Matchmaking Rating (MMR) from the race. A MMR is an indicator of the past performance of the horse in the races, with a higher MMR suggesting a better overall performance of the horse (You should be proud of it!).

The initial MMR for each horse is 0. It will be shown as 'point' for better understanding. After each race, your MMR will be updated according to the following rules:

Ranking Result of the Race
MMR Change

1st

+8

2nd

+6

3rd

+4

4th

+2

5th

+2

6th

+0

7th

+0

8th

-2

9th

-2

10th

-4

11th

-6

12th

-8

We believe each horse is capable of something! So there won’t be any negative MMR attached to the horse, the lowest MMR a horse can have is 0. If a horse is being sold to a new owner, its underlying MMR will also be transferred, saving the new owner a bunch of racing time to upgrade the horse.

According to MMR, the horse can be divided into the following classes:

Class
MMR Range

5

0 ~ 300 MMR

4

300 ~ 750 MMR

3

750 ~1200 MMR

2

1200 ~1550 MMR

1

Above 1550 MMR

Genotype

Now it’s time to introduce you to another important characteristic of the horses in the Derby Verse: Genotype. Genotype is one of the determining factors of the horse's performance in a race. Every horse consists of four Genotypes: BloodLine, Acceleration (Gene X), Aggressiveness (Gene Y) and Sprint Speed (Gene Z), where each Genotype represents an underlying ability of the horse.

Genotypes
Underlying Ability
Categories

BloodLine

Horses’ endurance throughout the whole race

  • Man O’War

  • Standardbreds

  • Citation

  • Count Fleet

Sprint Speed(GeneZ)

Horses’ sprint stage power

  • Legendary

  • Epic

  • Elite

  • Rare

  • Pacer

Acceleration(Gene X)

Horses’ early stage power

  • Legendary

  • Epic

  • Elite

  • Rare

  • Pacer

Aggressiveness(GeneY)

Horses’ random stage power

  • Legendary

  • Epic

  • Elite

  • Rare

  • Pacer

Do you know that the categories of the BloodLine comes from four of the most famous horses in the American horse racing history: Man O’War, Secretariat, Citation and Count Fleet.

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Last updated 2 years ago

Your horse will only be matched to compete with horses in the same class. The entry fees, prize pools and daily reward will also be different based on the class your horse is in. You can check for more details.

here
For example, this horse has a BloodLine of Citation, an Acceleration of Elite, an Aggressiveness of Pacer and a Sprint Speed of Rare.